Law in Firranor

Law in Firranor differs between kingdoms and provinces within each kingdom. The biggest difference between codes of law primarily come from whether the kingdom build laws based upon the justice of Bahamut or the justice of Erathis.

Law of Bahamut
The law of Bahamut is designed to protect the innocent from evil and to prevent those in power from beginning down the path of evil. Regions who follow the law of Bahamut levy taxes to fund a large guard force tasked with capturing and punishing criminals. Punishment for petty crimes can be fines, public shaming, or imprisonment. Serious crimes have more serious punishments, usually lengthy imprisonment or rarely execution for particularly heinous crimes.

The law of Bahamut is less common among the three major kingdoms, but is the norm in non-human independent lands. Individual dukes and counts sometimes run their lands under the laws of Bahamut when they have the desire and authority to do so.

Law of Erathis
The law of Erathis is designed to promote civilization and prevent criminals from being able to commit a crime again. Because there are many more poor than rich, any revolt could be potentially damaging for generations, as such, laws are much harsher. If found guilty of a crime, severe punishment is the norm. Thieves have a hand cut off. Indivuals who commit murder are publicly hung then their corpses burned. High treason is punishable by being hung, drawn and quartered, followed by placing pieces of the corpse hanging on a gibbet to display in public areas. There are very few prisons as it is cheaper to execute someone or mutilate them and then let them go. In regions that follow the law of Erathis, there are fewer guards, though roughly equal numbers dealing with actively policing the people. Taxes are instead used to build roads, trade fleets, or libraries.

The law of Erathis is the most common code of law among the three human kingdoms. It is exceptionally rare among the non-human independent powers.